FPS Gameplay Sample
- Responsive character and camera controls, gunplay, abilities, and AI in Unreal Engine 5
- Includes sprinting, sliding, ledge climbing, glide jump, barrier, and energy bomb
AIRTIME
- Designed entry in Ludum Dare 50 Game Jam as part of a team of four
- Prototyped player controls and physics in Unity using C#
- Placed 36th in Theme and 53rd in Humor out of ~2000 entries
THE CURE: Peculiar Pestilence
- Designed winning entry in Week Sauce Game Jam as part of a team of ~20
- Ran playtests and collected player feedback to iterate and polish gameplay
- Documented design notes to communicate effectively across disciplines