• Responsive character and camera controls, gunplay, abilities, and AI in Unreal Engine 5
  • Includes sprinting, sliding, ledge climbing, glide jump, barrier, and energy bomb
  • Designed entry in Ludum Dare 50 Game Jam as part of a team of four
  • Prototyped player controls and physics in Unity using C#
  • Placed 36th in Theme and 53rd in Humor out of ~2000 entries
  • Designed winning entry in Week Sauce Game Jam as part of a team of ~20
  • Ran playtests and collected player feedback to iterate and polish gameplay
  • Documented design notes to communicate effectively across disciplines